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Spaceship control panel simulator12/11/2023 When you see the other rocket, it will approach your rocket slowly unlike the other methods above.When the transfer window catches your rocket in orbit, fire the engine until the apogee gets near the other rocket's orbit.After one orbit or less, raise the orbit to around 10–15 kilometers below the other rocket.When the rocket is near the transfer window, raise the orbit to around half the orbit height of the other rocket.Click the rocket in the higher orbit, and click Navigate To.The rocket can be in an orbit between 50 and 150 kilometers and circular. The rocket raises the orbit a few times to match the orbit of the other rocket. This is performed in real life rendezvous. You will switch to the other rocket instead or use physics time warp. Note that the periapsis might reach below the timewarpHeight.Burn the rocket until it reaches into the specific orbit.When the apoapsis is right below the orbit of the target, wait for the transfer window.The experiment must be used on a planet with no/thin atmosphere.When the rocket you launched earlier is right above the rocket, launch it.When the rocket is now approaching the rocket you're focused on, burn the opposite direction the rocket is going in your point of view.At the closest approach from beta burn another time.At the transfer window burn the rocket until the indicator says 5 m/s.When the rocket is right above the rocket that launched earlier, launch it.The optimal orbit is around 50–550 kilometers. It can be in any orbit, but not too high or too low. Time warp until the rocket get close to the other rocket.Burn the rocket's engine until the transfer window says 0 m/s.Burn prograde or retrograde until the transfer window says 10 to 20 m/s. Click the rocket that you launched earlier.Put the rocket into orbit around Earth.The orbit must be in 100 kilometers above the surface and circular. Useful for first time players in Spaceflight Simulator Version 1.5 and up. The bigger the difference in the orbits, the faster you will get a transfer window. The reason for this is simple: otherwise you will wait a very long time for a transfer window. This also works the other way around (rocket in a higher orbit, other rocket in a lower orbit). ![]() The action of bringing two rockets close is called rendezvous.īefore performing rendezvous, the rocket must be at a slightly lower orbit than the other rocket in the higher orbit (e.g. 1.5 Rendezvous method 5: without "Navigate To"īefore you're able to dock the two rockets, the two rockets have to be close.I can only imagine that I wasted a lot more fuel than the autopilot that will be in charge of docking the real spaceship later this week. The hardest part of the whole situation was the fact that apparently real astronauts don’t invert the y-axis, something I’ve been doing in every spaceflight sim I’ve ever played. And by crash I mean punch right through the side of a multi-billion dollar research station that’s been in orbit for nearly 20 years. There is very little room for error and, even if you do end up bang on target, if you’re going too fast you’ll crash. In practice, it feels a bit like trying to land a brick on top of a flagpole. To get properly aligned I need to roll right, turn my nose to the left, and bring my pitch up slightly. At this point in my approach I’m just over 26 meters away, moving quickly at a dangerous rate of. The challenge is to keep all of those indicators within two tenths of a degree from zero, while also hitting the bullseye with the nose of your ship. Below those indicators you can also see your rate of change for each axis. There are handy little indicators - three of them - that show you your current orientation of roll, pitch, and yaw relative to the docking clamp on the ISS. If you’re on mobile or a tablet you can just touch the screen. Controls are mapped to the WASD, Q, and E keys on the left and the numpad on the right if you have a full-size keyboard. ![]() Opening up the web app, users are greeted by the exact same interface used on the Crew Dragon capsule. I gave it a go over lunch, and found out for myself how difficult flying a real spaceship can actually be. To celebrate the occasion, the private spaceflight company released a fun little browser-based simulation so folks here on Earth can try their hand at the maneuver. ![]() Later this week, SpaceX’s Crew Dragon capsule will make its first delivery of astronauts to the International Space Station (ISS).
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